theWarbringer » Blog Archive » Abyssal Dwarfs » New photos

Back again and all set with a reliable camera and now an HD recorder.

A few issues have messed up my lovely links, but that’ll be sorted soon. Thanks for sticking with me. The good news, I’ve gotten back to painting my Abyssal Dwarfs after a short break from the action. Instead of talking too much about it, here’s the photos from my latest work–>

Abyssal Dwarf Overmaster

For the Overmaster, I used glossy black paint with very slight glossy gray for highlights. The idea was to put him in his proper Obsidian armor. As you may have noticed, the head of this figure is different than the original. I found another head from the Abyssal Dwarf boxed set more to my fancy, so, a quick head chop, some filing, glue and green stuff later my army General is finally ready for battle!

When accompanying my lady to the craft store I picked up some small gem looking packs. She’ll never see me the same, but they do make perfect runic gemstones. It helps to define them as both a leader and sets in place their desire for precious metals and gems.

Very pleased with the sculpt of this figure. Mantic Games did a wonderful job. Plus, with a little extra work, he’ll now stand out even amongst fellow Abyssal Dwarf armies. Thanksgiving break is here and I’ve some gaming to do, but rest assured, there’s more to come. I will be covering the changes to the Abyssal Dwarf army in the Kings of Wars’ 2011 rules. There are some exciting new units, but more on that for the end of the weekend.

theWarbringer’s schedule is the following:

1. New Abyssal Dwarf rules review and new photos of my army.

2. An Abyssal Dwarf unboxing. It shall be this websites’ first and perhaps the first Abyssal Dwarf unboxing in history?

3. Abyssal Dwarf conversions and alternate models. To both help spice up your army or fill in some of the gaps of available figures. There are some really beautiful things I have to show you!

4. A review of Games Workshop’s new liquid green stuff.

 

 

**Thanks to Mantic Games for the nice write up on theWarbringer.com on their blog: http://www.manticblog.com/

theWarbringer » Pinning metal models » Privateer Press

A most excellent article from Privateer Press on how to properly pin a model. Quite useful, especially for larger models or models with heavier topsides.

Check out this Privateer Press Insider blog on how to do that. Must excellent and takes it step by step. Click here for the link: http://privateerpress.com/community/privateer-insider/insider-10-31-2011

 

theWarbringer » Confrontation Rackham » Kings of War Elves

Ever get to mid-life and have trouble finding the glory in life? Not me, but even so, I have found new love at my age, Confrontation!

Games Workshop’s fantasy line is very detailed, but comes across as too much like a cartoon, no one around would play Lord of the Rings and so, I’ve been playing Kings of War as a quick game to include many different types of people. I bought a box of their Mantic Game’s Elves to add to my Undead and Abyssal Dwarfs armies. Can you imagine my sadness when I compared an Elf to an Abyssal Dwarf? The Dwarf dwarfed him! Yes, there was a problem. I played with the Elves a bit, but nothing seemed to put them in the class I wanted– elegant, beautiful, powerful. When I looked at Mantic or GW Elf models both presented a problem. Mantic’s KoW Elves are small, skinny and despite some nice looking armor, not that amazing. Games Workshop produce some cool and highly detailed Elves, but they all have such ugly features, no “life” of their own or not my cup of tea. Reaper has some good choices, but not enough to form an army.

I was about to give up hope and then I found an old box of miniatures from a game shop I frequented that went bankrupt. I helped sort out the final days of the store and was given a couple of boxes for my effort. One of these boxes was loaded with Confrontation miniatures. When I popped it open recently my eyes lit up, they were brilliant! The most difficult part of the Confrontation Elf army was deciding on which, Cywall Elves or Red Lions, was the best choice. Red Lions won out because of the amount of minis I have from their range and how easy it is to place them into the current Kings of War unit types. Plus, they have a pre-painted plastic box set that is a great way to collect masses of Lions (although, I’ll rebase and repaint them). I shall be posted some photos of how the project goes along the way.

Red Lions are Elves~!

theWarbringer » Blog Archive » Abyssal Dwarfs

Many apologies to those waiting out there. After over six years of noble service, my digital camera is finished. Yes, sad days, indeed.

Thankfully, there are friends with cameras and video cameras! Yes, theWarbringer will be having videos in the near future. Starting with and unboxing of Abyssal Dwarfs and live tutorial on how to put the buggers together. (Quite a challenge.)

**Claudia Zuminich has done another brilliant tutorial on making an Angkor Heavy Mortar (war engine) for the Abyssal Dwarfs. You will be amazed at what she can do with bits and bobs from around her shop!

**To add, Mantic Games has released the 2011 version of the Kings of War rules! ~and there was much rejoicing~ I’ll cover how some of the new rules change how the Abyssal Dwarfs play and how certain units were affected.

In the meantime, I’ll leave you with some of the last pictures from my late camera, more Abyssal Dwarfs~

An Iron Caster

Perhaps the coolest Abyssal Dwarf, the Half-breed Champion!

theWarbringer » Blog Archive » Dave’s Games

**FEATURING 3D models by DAVE’S GAMES**

Tudor house from Dave's Games

 

To continue our trip down the 3D paper terrain world, we now look at Dave’s Games (www.davesgames.net). His .pdf downloads are things of beauty. I speak from personal experience as I bought some of his well priced 3D paper terrain.

 

They’re all customizable in many ways. For example, materials like timber, stone, or brick are options on many of the buildings, including to have them weathered or not. For those who like color choices, making matching terrain and cities Dave’s Games printouts are most excellent. In fact, Dave’s made whole cities begging to be cut, folded, glued and dropped on your wargaming table.

 

Having put together several of the patterns, which can be many pages, I found them to be reasonable time to assemble. The folding wasn’t too difficult and I used simple Elmer’s glue and it worked well. I nearly spent as much time deciding which style of building and other options to putting the 3D paper model together. Value is tops as you can get a whole section of town in Dave’s Games bundled sets for around $20 for 10 different buildings. Games Workshop will easily charge $40-100 for one scenic piece which takes quite a bit longer to put together and use for gaming. Plus, the paper models are of such good quality (if you take the time to print them well on solid paper) I was glad to be using 3D paper model terrain. Plus, all buildings can be altered to look different, so you’re easily buying enough to keep your gaming table well supplied with buildings and other terrain.

 

His online store has a large selection of fantasy, some space terrain, and extras like ships, barrels, burned out buildings, crumbling buildings, fences and tiles of all sorts. Swing over to Dave’s Games now and check out his featured product the Science Fiction Watch Station:

Watch Station from Dave's Games

 

theWarbringer » Blog Archive » model building » metal plates with bolts tutorial

To break up the Abyssal Dwarfs for this fantastic tutorial by Claudia Zuminich. She does some wonderful things with modeling (and more links to share the future no doubt).

This tutorial is about how to make metal plates with bolts for your wargaming army.

Click here to see the tutorial.

Hat tip to Claudia~!

theWarbringer » Blog Archive » Mantic Games Kings of War »Abyssal Dwarfs army play

Painted by yours truly, the Abyssal Dwarfs

You have your army, but what to do with it? What strategies will help give the goldclad, greedy Dwarfs claim victory? You’ve come to the right place, because we’ll be looking into units, size and techniques to make the Abyssal Dwarfs a killer force:

 

Black Souls– simple rank and file troops. I recommend using them one of two ways 1. as a full horde with banner and musician and a Mutilated Throwing Mastiff for 295 points and with a nerve (Ne) of 13 which all ensure this unit sticking around a while and holding your oppositions’ force for a while 2. run as a small troop (10 units) with a musician for 65 points, also drop the shields and grab two-handed weapons for armor piercing 1 (makes it easier to do damage to the opposition) use this troop for flanking doing as much damage as possible. If they start getting hit the troop will fold quickly, so be careful and put the troop in places where it won’t be shot or hit much.

Decimators– this is what makes the Abyssal Dwarfs special! Breath attack (20-40) for a unit is brutal. Once a “thunderpipe” unit gets into range they quickly destroy all in their path. These attacks hit on 4+, so 50% of the time no matter what and they hit through all terrain with no bonuses allowed. I recommend two hordes (40 with 40 breath attacks) for larger games. For any other game, run one horde with a flanking group with 10 (who get breath attack 20). I am always tempted to bring four or five 10 man Decimator troops, but you’d need to be careful with them. The catch with the breath attack is the rather short 12″ range. So, they need a decent bumper to hold off enemy units as you should keep them from getting charged.

Immortal Guard– cheap flankers who can hit on 3+ and have Crushing Strength (1) to make it easier to wound. Perfect in a small group of 5 for 35 points.

Abyssal Berzerkers–  another flanker group with double the normal attacks for the unit size, but they are extremely easy to lose due to their extremely low defense and nerve.

Abyssal Halfbreeds– good for taking out warmachines and healers who hang around the back of the battlefield. Decent power, but not a frontline crew and too many points to take a regiment. They work well with the Halfbreed Champion who can inspire them and help create havoc in your opponent’s backfield.

Slave Orcs– due to the yellow-bellied rule and low nerve I wouldn’t bother adding the orcs. Rolling to charge and losing heastrong/inspiring makes them a waste of points.

War Engines– All of the engines are indirect fire. You get a lot of dice, but hit rolling 6. I recommend the Angkor Heavy Mortar because of the 15 attacks and piercing 2 which makes it really hurt to be hit by them. The Dragon Fireteam sounds cool, but since the Decimators exist there seems little reason to take them.

Heroes/Monsters– Abyssal Halfbreed Champion is the best choice all of the way. Great movement of 8, hits on 3+ with Crushing Strength 1 and 6 attacks. The Halfbreed is amazing. Overmaster for 10 less points is not worth taking and I’d just take another Abyssal Halfbreed Champion. The Iron-Caster actually won me a game against the Elves, but generally, he’s best in larger games with a number of warmachines. The problem with him is he only has two melee attacks, a decent defense, good melee attack, but it seems a waste of points, because normally you’d want to use his Zap! 3 to stand back and blast away. Warmachines generally don’t survive long after engaging in combat, so his weak healing of 1 and only for warmachines is not all that wonderful. Obsidian Golem is a sweet little beastie to add in larger games. He’s a one man wrecking ball is hard to hit and with nerve 8 can last a while. Both of the great abyssal choices for either an Overmaster or Iron-Caster are quite expensive. If you do decide to use either, the Overmaster seems the best choice since he gets breath attack 20. Army standard bearers are decent for most armies and 30 points I haven’t ever fit one in. This is because he offers little other than Inspiring.

 

**To those who have not played Kings of War from Mantic Games it is a great, fast paced game for large armies. Almost unheard of in the wargaming world. Fairly simple rules and not a huge commitment of time. NERVE is crucial, because it determines the fate of all. If any damage is done, Nerve is tested at the end of the round and if a Nerve test is higher than a character or troops’ Nerve then they are eliminated from play. If they are merely smarting from the damage, then they’re stunned for the next round (except all Dwarfs & Abyssal Dwarfs who have headstrong and ignore the stun). This can be game changing at the end of the game when damage piles up and Nerve tests can stun other races.

Click here to download Kings of War rules for free!

 

Regarding the Abyssal Dwarfs specifically, through much play testing against Undead and Elf factions, you should always take the following–Decimators, Halfbreed Champion and Angkor Heavy Mortar. The rest of the choices can be based on your personal play style and tastes. The reason for taking the Angkor Heavy Mortar (or two) is to balance out the Abyssal Dwarf’s main weakness, lack of range. Having the breath attack limits the range of the Decimators, so giving the army its best long range cannon is a good idea. Running the Halfbreed Champion with a troop of Abyssal Halfbreeds helps with this as well, because they move quickly across the field and focus the opponents energies and forces to deal with them while the Decimators get into range. Toasting an enemy army is what these evil Dwarfs do exceedingly well.

Looking forward to any thoughts or impressions of the army, so please leave your comments!

theWarbringer » Blog Archive » Mantic Games Kings of War »Abyssal Dwarfs overview

Abyssal Dwarfs are the brooding, bearded Dwarfs who’ve fallen to the darkness and been consumed by evil.

Their lust for wealth, knowledge and magic corrupted their souls. Some doors should never have been opened, but these Dwarfs ventured into the unknown and dark parts of the world. Down, down, down they trod until they reached the forbidden realms and befriended demons. Some even bonded with the fallen angels and become something even more terrible. Clad in gold armor, mixing devastating spells, hexes and all forms of wretched magic the Abyssal Dwarfs are an awesome sight on any wargaming battlefield.

Mantic Games has given fans what many have been clamoring for a very long time, evil Dwarfs! In the following days, we’ll look at each category, in more detail. For this overview, the Abyssal Dwarf range from Mantic Games is rated on a 1-10 scale, 10 being best.

Model range: 6 –the models are hybrids of Mantic’s regular Dwarfs (half metal, half plastic) consisting of basic poses. The possibilities for changing the models and options are numerous. Also, it was quite a creative way to save on costs (initially). The War Conclave set, leaders of the Abyssal Dwarfs, has two exceptional figures. The Berserkers are very disappointing, not because the figures in themselves are poor, but because their scale is much too small for the rest of the army.

Modelling: 2 –hybrid models are tricky and if the metal is off by a little, it makes for constant difficulty when putting the models together. Now for a special dragon or hero, some extra work is fine, but for nearly all of the troops to require a lot of time energy and green stuff, well it’s too much work.

Imaginative sculpts: 9 –the actual Abyssal Dwarf sculpts are some of the most original to come out in a while. While much of the line uses the Dwarf line for their frames, the diversity of choices in figures, weapons, heads/helms, and many other portions of the rank and file is a thing of beauty. It is the reason that despite the problems with putting the models together, I still come back for more.

Playability: 8 –if played correctly, the Abyssal Dwarfs will win nearly any battle save against the Elves. One unit in particular gives them a stunning edge…more on that later!

Value: 6 –Games Workshop re-released their evil Dwarfs, the Chaos Dwarfs, via special order from Forge World. The cost is quite high and the army not even “legal” in many Warhammer Fantasy tournaments. When first released for the Kings of War from Mantic Games, they managed to keep the costs of the Abyssal Dwarfs low. Sadly, and much beyond Mantic’s control, the price of metal has sky rocketed and prices have made them the priciest of any Mantic Games army. Even with said price rises, the Abyssal Dwarf line is still reasonable compared to Chaos Dwarfs.

Check back tomorrow when theWarbringer covers modelling, painting, playing, moding, and just about everything you’ll need to know about the Abyssal Dwarfs.

 

 

theWarbringer » Blog Archive » Mantic Games Kings of War »Abyssal Dwarfs review

Ahead this week:

1. The Abyssal Dwarfs from  Mantic Games: Kings of War gaming system will be broken down and reviewed thoroughly.   This includes modeling, painting, gaming, and some Chaos Dwarf rules for using the figures with Warhammer Fantasy.

2. The second part of 3D paper models will be reviewing an excellent website, Dave’s Games.

3. (So long as the figures are shipped on time) first of the Anima Tactics review.

4. Stealing underpants + ???  = Profit   er, perhaps a mystery game with amazing figures…do stop back and see!

 

theWarbringer » Blog Archive » 3D paper terrain –part 1

Wargaming models are expensive. In fact, in some systems running $10 or more. Once you go through the process of getting your models assembled, painted and primed it often leaves little time and resources with which to allocate to terrain.

The good news, paper terrain can be very cheap and quick to assemble. In part 1 of 3D paper terrain.

Here is a fantastic website with all plenty of Free Paper/Card craft Containers. No doubt, you’ll find this a perfect match for Games Workshop’s Warhammer 40k, Privateer Press’ Warmachine, or the new Mantic Games’ Warpath.

Example Soylent Green container from Antenocitis.

Personally, I am going with the Soylent Green container in homage to the great movie starring Charlton Heston. If you do choose the Soylent Green container, just be careful which material you choose, it would be a pity to hear Heston exclaiming, “Soylent Green is made from people! It’s made from people!!!”